![]() It takes an action, so we keep that action economy. So, you can only target an affected creature.įor our activated effect, let’s steal a limited form of Command (“Answer”). We’ll keep the original save as a gate to use the action rider. It doesn’t fit the narrative that the subject would instantly become compliant. But, one-and-done is a little too powerful if we’re going to add an activated ability that gives us something extra. The spell already affects creatures within it’s range, if they fail a save. We need a more push-and-pull feeling to emulate the difficulty of extracting information from an unwilling subject. Let’s make it an action to get information. ![]() To activate an effect, we need to exist within the action economy. If we can add that, we remove the pressure for the characters to torture the target. ![]() The disconnect with this spell is the lack of a mechanic to compel a response. Even if you have spell slots to supplement your Zone of Truth, judicious gamesmanship pushes you towards getting what you can for free. We need a spell whose modus operandi is not pushing the players to torture. The DM can still decide not to answer.Īny information the party can coax out of the victim with a social check should have already been resolved without wasting a 2nd-level spell slot or making the characters do abhorrent things. Will your bard play Stealers Wheel and start cutting off ears?Įven if you stoop to that level, what do you get? Success is subject to DM fiat.
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